HAF: COMBINATION PUNCHES

Combination punches are the only combo system in H:AF. They add impressive damage onto the already damaging straight punches at the cost of 1 energy meter per combination punch added.

Players may add up to two combination punches onto a straight, for a maximum of a three punch combo.

Players must press the opposite trigger button as the last punch DURING a specific portion of the straight animation (as shown by a steam cloud in the shape of an exclamation point on the other hand) to trigger the combination punch.

The final punch in the combination punch will do significantly more damage and will knock the opponent back quite far (twice as much, on both damage and knockback counts).

The possible punch combinations are:

RIGHT - LEFT - RIGHT

LEFT - RIGHT - LEFT

If, for some horrifying reason that we wanted to be masochistic and make more work for ourselves, it may be wanted to add SPECIAL ABILITIES as combination skills. If we have enough time, this might be possible; even though I haven't dedicated more than a bit of mental energy to this, it may be a way to add a sizable movelist without having to animate or code very much more. This would make the theoretical combination punch/ability tree:

RIGHT - LEFT - SPECIAL

LEFT - RIGHT - SPECIAL

LEFT - SPECIAL

RIGHT - SPECIAL

RIGHT - LEFT - RIGHT

LEFT - RIGHT - LEFT