Energy System

The energy system in H:AF is a resource that must be managed to properly utilize a robot's specific abilities. Most advanced abilities in the game are powered by energy, and require its expenditure to function.

Each robot is equipped with an energy system that displays a four-stock bar. Abilities will uses stocks of the energy system, with each system possessing a specific number of stocks required.

When a stock is empty, the stock will naturally rise at a rate of ONE STOCK PER FIVE SECONDS; consequently, it takes twenty seconds for an entire empty energy system (all four stocks) to fill up.

[An alternate method of thinking about this would be that a robot has an energy bar that is 100% of its energy, and each stock is 25% of that energy bar. The entire energy bar would fill up at a rate of 5% per second, but each stock that is filling up is only usable when that stock is entirely full.]

The abilities that utilize the energy system are as follows [please make these numbers scalable]:

BLOCKING - Each successful block consumes ONE stock of energy. If a robot is blocking with both arms, that block will instead take ONE stock of energy. Please note: the only way to successfully block ranged attacks is with both arms.

COMBOING - Each attempted combination strike consumes ONE stock of energy for each strike. This means that a three hit combo would take TWO stocks of energy to attempt.

RANGED ABILITIES - Each attempted ranged ability consumes ONE stock of energy upon activation.

TAUNTING - Each attempted taunt consumes ONE stock of energy, regardless of which taunt was undertaken.

ABILITIES - Each attempted ability consumes ONE stock of energy.

CITY DESTRUCTION - Each building destroyed by either melee or movement (NOT ranged damage) REPLENISHES ONE stock of energy.

When an ability that requires energy to function is activated, and the robot does not possess the requisite amount of energy, then that ability DOES NOT function, and an error sound is played. The only exception to this is blocking while a player possesses less than 1 energy stock, which will trigger the GUARD BREAK status effect.